Products & Games
Games that change how students think.
Five experiential learning games and a training programme — physical, reusable, and pedagogically grounded. Each one turns career theory into lived experience.
Find Your Game
Not sure which game is right? Tell us about yourself.
Who are you?
What do you want to achieve?
Gatsby Benchmark
Estuary Career Cards
54 cards. 54 diverse careers. Expand your students' sense of possibility.
A card-based exploration tool featuring unusual, high-paying, and unconventional careers. Perfect for career conversations, classroom activities, or 1:1 coaching. Each card challenges assumptions about what success looks like.
Learning Outcomes
Students encounter diverse career pathways beyond traditional prestige routes
Expands sense of possibility and challenges assumptions about career success
Sparks genuine career curiosity through conversation and surprise
Gatsby Benchmark 2 — Learning from career and labour market information
Pricing Options
Expected: October 2026
Free shipping within the UK. Stock also distributed from Hong Kong.
Ordering for multiple schools? Request bulk pricing.
OnBoarding
An 8-year career simulation. 3–6 players. One evening of real reflection.
A career planning board game where players simulate 8 years of working life — choosing education pathways, managing wellbeing, navigating job markets. Small choices compound over time, just like the real thing.
Learning Outcomes
Experience career complexity — success requires real trade-offs
Understand the power of wellbeing — burnout has consequences in-game and in life
Practice strategic thinking across an 8-year horizon
Reflect on personal values: what kind of career do you actually want?
Normalise career changes — flexibility and adaptation are strengths
Gatsby Benchmarks 3 & 4 — Experiences of the world of work; Encounters with employers
Pricing Options
Facilitated Session
Diana facilitates for your group of 3–6
Enquire to BookExpected: October 2026
Free shipping within the UK. Stock also distributed from Hong Kong.
Ordering for multiple schools? Request bulk pricing.
RUNWAY
30 minutes. 4–6 founders. One lesson in startup reality.
A competitive card game where players take on founder roles, making rapid decisions about growth, resource allocation, and risk. In just 30 minutes, players experience the reality of startup thinking: scarce resources, competitive pressure, and the need to balance ambition with sustainable pace.
Learning Outcomes
Understand resource constraints — runway is real and finite
Experience competitive strategy under pressure with limited resources
Practice fast, high-stakes decision-making in a safe environment
Reflect on risk and growth: sustainability vs. ambition trade-offs
Develop systems thinking: how individual choices create systemic outcomes
Gatsby Benchmarks 1 & 3 — Wide range of careers knowledge; Experience of the world of work
Pricing Options
Expected: October 2026
Free shipping within the UK. Stock also distributed from Hong Kong.
Ordering for multiple schools? Request bulk pricing.
FLIP The Idea
Judge it. Flip it. Rethink everything.
A fast-play card game where players evaluate real startup ideas on sight, pitch their verdict in 10 seconds, vote with stickers, then flip the card to reveal the business model, founder story, and dual ratings for financial viability and social impact. The gap between first impression and reality is where learning happens.
Learning Outcomes
Develop idea evaluation skills — recognise what makes a venture viable (or not)
Build financial literacy — understand 12 different revenue models through real examples
Practise pitch skills — make a confident case under time pressure, without personal stake
Understand trade-offs — learn that "worth it" has more than one definition
Grow commercial awareness and entrepreneurial thinking applicable across any career
Gatsby Benchmarks 2 & 4 — Labour market information; Linking curriculum to careers
Pricing Options
Expected: October 2026
Free shipping within the UK. Stock also distributed from Hong Kong.
Ordering for multiple schools? Request bulk pricing.
CV Lab
Your experience is valuable. The problem is explaining it.
A card-based workshop game where university students and young professionals learn to translate any experience — internships, volunteering, part-time work, university projects — into compelling narratives that employers actually want to hear. Uses the Behaviour → Skill → Evidence framework.
Learning Outcomes
Understand how employers evaluate candidates — see firsthand that fit matters more than impressiveness
Learn the CV / Interview Translation Framework: Behaviour → Skill → Evidence
Practice articulating your own story before the real interview
Normalise imperfect experience — discover that any background has value with the right frame
Get comfortable with self-advocacy in a low-stakes rehearsal environment
Gatsby Benchmarks 5 & 6 — Encounters with employers and employees; Experience of workplaces
Pricing Options
Facilitated Workshop
Diana facilitates at your venue — full game kit included to keep
Book a WorkshopExpected: October 2026
Free shipping within the UK. Stock also distributed from Hong Kong.
Ordering for multiple schools? Request bulk pricing.
Build Internal Capacity
Train-the-Trainer
A 2-day in-person programme for schools and L&D teams wanting to integrate Estuary games into their regular curriculum and build facilitator confidence within their team.
Programme overview
Career development foundations · Estuary Career Cards · SOLD! Your Career Auction
OnBoarding · RUNWAY · CV Lab · Facilitation technique · Assessment approach
What you will learn
How to facilitate each game with confidence and pedagogical depth
Career development theory underlying each game
Debrief technique to unlock learning from gameplay
Adaptation strategies for different group sizes and contexts
Assessment approach — understanding what learning is happening
Training Only
2-day in-person workshop + certificate of completion. No tools included.
Training + All Tools
2-day workshop + 1 complete set of all 5 Estuary games (Career Cards, SOLD!, OnBoarding, RUNWAY, CV Lab).
5–15 participants · On-site or partner venue · Certificate included · 3 months email support
Minimum group of 5. Contact us to discuss scheduling and logistics.